Tribe Activitiei 59 ground wu always ready for a fresh start. But the best of all is the hoof Ruurk for the shoe. These iron hoof marks are fast to a pair of shoes, and leave a trail muc h like a real deer. This haa several advantages. It gives the hunter a chance to tell where the trail doubled, and which way the deer was going. It is more realistic, and a girl who can follow this skilfully can follow a ttv* ing deer. In actual practice it is found well to use a little com with this on the hard jdaces, a plan quite consistent with realism, as every hiinter will recall. It is strictly forbidden to any hunter to stand in front of tl v firing-line; all must be back of the line on which the shooter •stands. There is no limit to the situations and curious combinations in this hunt. The deet may be Irft standing or lying. There to no law why it should not be hidden behind a solid tree trimk. The game develops as one follows it. After it has been played fw some time with the iron hoot nmA as above, th'.^ girls grow so skilful on the trail that we can dispense with even the corn. The iron mark like a deer hoof leaves a very realistic "slot" or track, which the more skilful girls readily fdlow through the woods. A hunt is usually for three, five, or more deer, according to agree- ment, and the result is reckoned by points on the whole chase WATER OAMBS Spearing the Great Sturgeon This water fpme is exceedingly popular and is entedally good for public exhibition, being spectacular and lufl 01 amusement and excitement. The outfit needed is: (x) A sturgeon roughly formed of soft wood; it should b^ WjAf for /^iiUft. about three feet long and nearly a foot thick at the head. It may be made realistic, or a small log pointed at both ends wifl sorve. *
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