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Woodcraft Manual for Girls and scores len for finding it. The others shout Secottd," " Third," etc., in order of seeing it, but they do not score. The finder must shoot at the deer with her bow and arrow from the very spot whence she saw it. If she misses, the sea>nd hunter may step up five paces, and have her Aot. If 5^0 misses, the third one goes five, and so on till some < ic hits the deer, or until the ten-yutd limit is reacli 1. If the finder is within ten yards on sighting the deer, and misses her ahot, the other hunters go back to the ten-ya n! limit. Once the deer is hit, all the shooting must Ix; from the exact spot whence the successful shot was fired. A diot in the big oval is a body woutid; that scores five. A shot outside that is a scratch; that scores two. A shot in the small oval or heart is a heart wound; it scores ten, and ends the hunt. Arrows which do not stick do not count, unless it can be provMl that they passed right through, in which case they take tht higfacat sowe that they pierced. If all the arrows are used, and none in the heart, the deer escapes, and the girl who was deer scores twenty-jive, The one who found the dummy is deer for the next hunt. A clever deer can add greatly to the exdtonent of the game. Originally we used paper for scent, but found it bad. It littered the woods, yesterday's trail was confused with that of to- day, etc. Corn proved better, because the birds and the iquirrds kq;>t it cleaned up from day to day, and thus the