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Things to Know and. Do 203 It isn’t serious. It cannot be so, unless you do something foolish. The first and most natural thing to do is to get on a. hill, up a tree, or other high lookout, and seek for some landmark near the camp. You may be so sure of these things: You are not nearly as far from camp as you think you are. Your friends will soon find you. You can help them best by signaling. The worst thing you can do 15 to get frightened. The truly dangerous enemy is not the cold or the hunger, so much as the fear. It is fear that robs the wanderer of his judgment and of his limb power; it is fear that turns the passing experience into a final tragedy. Only keep cool and all will be well. Ifkthere is snow on the ground, you can follow your back trac . If you see no landmark, look for the smoke of the fire. Shout from time to time, and wait; for though you have been away for hours it is quite possible you are within earshot of your friends. If you happen to have a gun, fire it off twice in quick succession on your high Idokout then wait and listen. Do this several times and wait plenty long enough, perhaps an hour. If this brings no help, send up a distress signal—that 15, make two smoke fires by smothering two bright fires with green leaves and rotten wood, and keep them at least fifty feet apart, or the wind will confuse them. Two shots or two smokes are usually un- derstood to mean “I am in trouble.” Those in camp on seeing this should send up one smoke, which means “Camp is here.’ .In a word, _“keep cool, make yourself comfortable, leave a record of your travels, and help your friends to find you. ’ TRACKING AND TRAILING 1"];me “The Book of Woodcraft,” Ernest Thompson Seton, Doubleday, e& The Secrets of' the Trail It was Fenimore Cooper who first put the good Indian on paper—who called the attention of the world to the wonderful woodcraft of these most wonderful savages. It was he who made white men realize how far they had got away from the primitive. It was he who glorified the woodman and his craft.