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(b) On a piece of bone, scratch a series of animal drawings, depicting a hunt, not less than 6 fig- ures, sufficiently detailed for recognition. Either for coup; both for grand coup.

3. Get a handful of wheat or other grain, and plant it. Tend it till it grows, grind it between stones to make flour, for coup. Also bake it in the camp fire to make biscuit, tor grand coup.

4. Do 1 of following for coup, 2 for grand coup: (a) Make a harp, by stretching strings across a bent stick, reed pipes, a bone whistle, and a tom tom, using nothing but what you can find in the woods. (b) Spend a day in company without speaking or writing a word, communicating only by sign language or by making rough sketches. (¢) Copy 10 animal paintings made by primitive man, using the same sort of paint that he used,—red clay and charcoal mixed with grease. Copy them on skins, or material resembling skin, and use them for decoration of your camp.

5. (a) Make a Sumerian seal, and roll off a design on wax, (b) Make a composite bow of the Parthian type. Kither for coup; both for grand coup.

6. (a) Copy a cuneiform inscription on a piece of clay, and bake it in an oven. (b) As above with Egyptian hieroglyphs, or hieratic script. Either for coup; both for grand coup.

7. Make a painting in Egyptian style, of some adventure in the life of yourself or your group. for coup. (Such paint- ing to be not less than 4 feet square or equivalent, and not less than 6 figures.) Keep a record in this way for entire camp period (not less than 2 weeks), with at least 1 incident for each day, for grand coup.

8. (a) Learn the Greek and Runic alphabets, be able to write them in both small letters and capitals. (b) Write from memory 25 signs each of cuneiform writing and Egyptian hieroglyphs. Either for coup, both for grand coup.

9. Build a hut of wattle and mud, not less than 6 x 8 x 4, for coup. In addition, sleep in it for 30 nights, not neces- sarily successive, for grand coup.

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