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BOY SCOUTS OF AMERICA 165 ground, but their strength counts as double, and they may send single messengers to their neighbors or to their own scouting party. An umpire should be with each outpost and with each scouting patrol. At a given hour operations will cease, and all will assemble at the given spot to hand in their reports. The following points might be awarded: For each flag or lamp captured and brought in 5 points For each report or sketch of the position of the enemy's outposts up to 5 points For each report of movement of enemy's scout- ing patrols 2 points The side which makes the biggest total wins. The same game may be played to test the scouts in stepping lightly- — the umpire being blindfolded. The practice should pref- erably be carried out where there are dry twigs lying about, and gravel, etc. The scout may start to stalk the blind enemy at 100 yards' distance, and he must do it fairly fast — say, in one minute and a half — to touch the blind man before he hears him. STALKING AND REPORTING The umpire places himself out in the open and sends each scout or pair of scouts away in different directions about half a mile off. When he waves a flag, which is the signal to begin, they all hide, and then proceed to stalk him, creeping up and watch- ing all he does. When he waves the flag again, they rise, come in, and report each in turn all that he did, either by handing in a written report or verbally, as may be ordered. The umpire meantime has kept a lookout in each direction, and, every time he sees a scout, he takes two points off that scout's score. He, on his part, performs small actions, such as sitting down, kneel- ing up, looking through glasses, using handkerchief, taking hat off for a bit, walking round in a circle a few times, to give scouts something to note and report about him. Scouts are given three