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Games for the Camp 299 The players (about a dozen) put their hats in a row near a house, fence, or log (hollows up) A dead-Kne is drawn 10 feet from the hats; all must stand outside of that. The one who is "it" begins by throwing a soft ball into one of the hats. If he misses the hat, a chip is put into his own, and he tries over. As soon as he drops the ball into a hat, the owner runs to get the ball; all the rest run away. The owner must not follow beyond the dead-line, but must throw the ball at some one. If he hits him, a chip goes into that person's hat; if not, a chip goes into his own. As soon as some one has 5 chips he is the Buffalo; he wins the booby prize : that is, he must hold his hand out steady against the wall, and each player has 5 shots at it with the ball, as he stands on the dead-line. RAT-ON-HIS-LODGE Each player has a large, smooth, roundish stone, about 4 or 5 inches through. This is his rat. He keeps it per- manently. The lodge is any low boulder, block, stump, bump, or hillock on level ground. A dead-line is drawn through the lodge and another parallel, 15 feet away, for a firing line. The fellow who is "it," or "keeper," perches his rat on the lodge. The others stand at the firing-line and throw their rats at his. They must not pick them up or touch them with their hands when they are beyond the dead- line. If one does, then the keeper can tag him (unless he reaches the firing-line), and send him to do duty as keeper at the rock. But they can coax their rats with their feet, up to the dead-line, not beyond, then watch for a chance to dodge back to the firing-line, where they are safe at all times.