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148 BOY SCOUTS OF AMERICA Last back, zero for travelling. The others count one for each minute they are ahead of the last. Points up to 100 are allowed for their story on return. Sometimes we allow 10 points for each Turtle they have seen; 10 for each Owl seen and properly named; 5 for each Hawk, and I each for other wild birds ; also 2 for a Cat ; i for a Dog. No information is given the scout; he is told to go to such a point and do so and so, but is fined points if he hesitates or asks how or why, etc. THE GAME OF QUICKSIGHT Make two boards about a foot square, divide each into twenty- five squares; get ten nuts and ten pebbles. Give to one player one board, five nuts, and five pebbles. He places these on the squares in any pattern he fancies, and when ready the other player is allowed to see it for five seconds. Then it is covered up, and from the memory of what he saw the second player must re- V

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© • Clv'xcksi^t Game COUTttiirS produce the pattern on his own board. He counts one for each that was right, and takes off one for each that was wrong. They take turn and turn about. This game is a wonderful developer of the power to see and memorize quickly.