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154 BOY SCOUTS OF AMERICA round the head of each : that is, crosses his nape. Halfway be- tween them is a dead Hne. The one who pulls the other over this line is winner. The contestant can at any time end the bout by lowering his head so the strap slips off; but this counts i against him. Game is best out of 5, 7, 11, or 13 points. POISON This is an ancient game. A circle about 3 feet across is drawn on the ground. The players, holding hands, make a ring around this, and try to make one of the number step into the poison circle. He can evade it by side-stepping, by jumping over, or by dragging another fellow into it. First to make the misstep is *' it " for the time or for next game. HAT-BALL When I was among the Chepewyan Indians of Great Slave Lake, in 1907, I made myself popular with the young men, as well as boys, by teaching them the old game of hat-ball. The players (about a dozen) put their hats in a row near a house, fence, or log (hollows up). A dead line is drawn 10 feet from the hats; all must stand outside of that. The one who is " it " begins by throwing a soft ball into one of the hats. If he misses the hat, a chip is put into his own, and he tries over. As soon as he drops the ball into a hat, the owner runs to get the ball; all the rest run away. The owner must not follow be- yond the dead line, but must throw the ball at some one. If he hits him, a chip goes into that person's hat; if not, a chip goes into his own. As soon as some one has 5 chips, he wins the booby prize : that is, he must hold his hand out steady against the wall, and each player has 5 shots at it with the ball, as he stands on the dead-line. DUCK-ON-A-ROCK This is a good, old grandfather game. Each player has a large, smooth, roundish stone, about 5 or