z9z Boy Scout best hunters combine the two. If at any time the trail is quite lost the one in charge shouts: "Lost Traill" After that the one who finds the trail scores two. Any one giving a false alarm by shouting "Deer" is fined five. ?nus they go till some one finds the deer. lie shouts: "Deerl" and scores /en for finding it. The others shout: aSecond," "Third," etc., in order of seeing it, but they do not The finder must shoot at the deer with his bow and arro? [rom the very spot whence he saw it. If he misses, the second hunter may step up five paces, and have his shot. If he the third one goes five, and so on till some one hits the deer, or until the ten-yard llm?t is reached. If the finder is within ten yards on sighting the deer, and misses his shot, the other hunters go back to the ten-yard limit. Once the deer is hit, all the shooting must be from the exact spot whence the suc- eess?ul shot was fired. A shot in the big oval is a body wound; that scores five. A shot outside that is a scratch; that scores two. A shot in the small oval or heart is a heart wound; it scores te?,.and ends the hunt. Arrows which do not stick do not count, unless it can be proved that they passed right through, in which case they take the highest score that they pierced. If all the arrows are used, and none in the heart, the deer escapes, and the boy who was deer scores twenty-flee. The one who found the dummy is deer for the next hunt. A clever deer can add greatly to the excitement of the game. Originally we used paper for scents..but ??bad. It littered the woods; yesterday's trail w=?'?e:b?it'?i?h that of
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