Games 25 Broad Jump Relay A starting line should be drawn at a place on the ground that will afford the greatest distance to the farther side or corner. Two even teams line up back of the line, the first players of each team toeing the starting line. The first player on each team jumps forward as far as possible. The second player on each team steps forward and toes the spot on the ground nearest to the starting point that was touched by the first jumper. This point may be the nearest heel mark, or if the player fell back or stepped back, it will be the point nearest his starting point where any part of his body touched. When the second player on each team has jumped, the third one moves forward, and toes the nearest point on the ground touched by the second jumper, and so on until all have jumped. The team wins that covers the greatest distance. Running and Catching Relay At a distance of 30 feet from the starting line, and parallel to it, stretch a cord about 8 feet from the ground. On the signal, the first runner from each team runs for- ward, tosses a baseball over the cord, catches it, and throws the ball back as a grounder to the next person in line. In case of failure to catch the ball when thrown over the cord, it must be secured, tossed over the cord (either direction) and caught before being thrown to the next runner. As soon as his turn is taken, the runner should return to the end of his line. A team wins when the first runner has received his grounder from the last thrower, and is standing on the start- ing line in original position.
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