FEATHER FOOTBALL OR FEATHER-BLOW
This is an indoor, wet-weather game.
The players hold a blanket on the knees or on the table. A soft feather is put in the middle. As many may play as can get near. They may be in sides, 2 or 4, or each for himself. At the signal "Go!" each tries to blow the feather off the blanket at the enemy's side, and so count one for himself.
A game is usually best out of 7, 11, or 13.
COCK-FIGHTING
Make 2 stout sticks, each 2 feet long (broom sticks will do). Pad each of these on the end with a ball of rag. These are the spurs. Make an 8-foot ring. The two rivals are on their hunkers, each with a stick through behind his knees, his hands clasped in front of the knees, and the arms under the ends of the spurs.
Now they close; each aiming to upset the other; to make him lose his spurs or to put him out of the ring, any of which ends that round, and scores 1 for the victor. If both fall, or lose a spur, or go out together, it is a draw. Battle is for 7, 11, or 13 rounds.
HAND-WRESTLING
This is a Ju-Jitsu game, introduced by Dr. L. H. Gulick.
The two contestants stand right toe to right toe, each right hand clasped; left feet braced; left hand free. At the word "Go!" each tries to unbalance the other: that is, make him lift or move one of his feet. A lift or a shift ends the round.
Battles are for best out of 5, 7, 11, or 13 rounds.
BADGER-PULLING
The two contestants, on hands and knees, face each other. A strong belt or strap is buckled into one great loop that passes